

Players can rest easy here, as DICE says it is already available in the latest build of the game and will be there on release. It also made explicitly clear that "bots are not designed as a replacement for other players".ĭICE studied why some players were being sent to servers outside their region, and said it had "ironed out a great deal of those creases in time for launch".Īnother criticism of the beta was the lack of a 'Big Map', which was a staple of previous Battlefield games.

On Orbital (the only map available during the beta), the number of tanks has been doubled from four to eight on current-gen consoles and PC.Ĭhanges have been made to the movement system, with strafe input added to sliding, the ability to vault on moving objects, and reduced jump spamming.Įntry and Exit animations are now shorter, with some removed entirely, while the notoriously buggy elevators in Orbital have also been fixed.ĭICE also acknowledged there were too many bots in servers during the first few hours of the beta, which weren't being successfully backfilled with real players. The EA studio did however acknowledge other issues players experienced during the beta, which it claimed are fixed for launch. DICE also decided to continue to work on some of the UI components for launch from when the studio "branched" in August.ĭICE insisted that since players weren't able to play as all 10 Specialists in the open beta, they didn't get to experience the full breadth of their potential. we recognise that numerous improvements to the user interface, identifying between friend and foe, the ping system, and in-game team communication that were missing during the open beta are vital to gameplay."ĭICE explained it had disabled "some essential components" of Battlefield 2042's user interface for the open beta to remove "debilitating" (and now resolved) bugs. In response, DICE said much of the perception about the inability to work as a team was down to the user interface: ". Specialists received widespread criticism during the beta, with fans arguing they limited teamwork, particularly as you weren't able to see what Specialist your squad mates were using, and called for the return of the traditional class system.
